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Royal reptile dragon quest tact
Royal reptile dragon quest tact














Factors such as vocation bonuses and the effects of spells and skill also influence evade rates. The maximum evade rate is about 17% with agility at 500. The connection between agility and evasion is calculated as follows: If a character has no armour or other defensive gear equipped in these titles, then their defence will be half of their agility:

#ROYAL REPTILE DRAGON QUEST TACT PLUS#

In the NES versions of the first four games plus remake versions of Dragon Quest III, agility also contributes to the character's defence attribute. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands. Additionally, in Dragon Quest VI, Dragon Quest VII, and Dragon Quest VIII a character's agility will also determine their probability to dodge physical strikes. In later installments, some skills depend solely on Strength for determining damage output, ignoring whether a weapon is equipped or not.Īny character can consume a seed of strength to increase this attribute.Īgility (すばやさ) determines a character's priority in turns, utilizing a Gaussian Curve as Encounter mechanics. Strength (ちから) measures how physically strong a character is, and is added to a character's weapon bonus to determine the Attack attribute and damage inflicted upon an enemy. Prior to Dragon Quest VI, non-magical characters had no MP pools as they had no use for them, but with the addition of skills, most characters began accumulating an MP pool even if they never learned any actual spells.Īny character can consume a seed of magic to increase their maximum MP. In other titles, the maximum MP a character has is generally determined by their level and (if applicable) vocation. In Dragon Quest III, maximum Magic Points is 195 to 205% of the Wisdom value, paralleling the resilience stat. Starting with Dragon Quest VI, skills were introduced that also consumed MP. Some very special spells like Magic Burst will consume all remaining MP when cast. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low. Magic Points (MP), or Magic Power (魔法力) in The Adventure of Dai, determine how much mana a character can expend to cast spells. In all other titles, the maximum HP a character has is generally determined by their level and (if applicable) vocation, with Martial Artists, Warriors, and Paladins having the highest on average.Īny character can consume a seed of life to increase their maximum HP. The more a character's resilience score increases upon leveling, the more Hit Points a character will receive upon the next level increase. In Dragon Quest III and IV, resilience directly determines a character's maximum Hit Points, it being between 195 to 205% of the Resilience value. HP can be restored via medicinal herbs, healing spells, resting at an inn, etc. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. Hit Points (HP), or life value (生命値), determine how much health a character has remaining. Overall, this distribution only applies outside of dungeons. The experience distribution between the main party and the wagon party differs by game. In most games, experience is tied to the stat growth of each individual player character, though in Dragon Quest III and IX stat growth is dependent on the character's vocation. When a character accrues a specific, predetermined number of experience points, they will "level up" (that is, gain a level of experience) and receive parameter increases particular to their overall character type.

royal reptile dragon quest tact

The more powerful the monsters, the greater the amount of experience points gained. The completion of a quest may also yield EXP like in Dragon Quest IV. Experience points (often shortened to EXP) are gained at the end of a battle (whether fixed or random encounter) as a reward.














Royal reptile dragon quest tact